Challenge: Develop a responsive web app that helps users remember to take Medicine on time.
Deliverables: User pain points, persona, user journey map, Sitemap, Wireframes, Prototypes, usability study, Takeaways.
Role: UX/UI designer
According to a health survey, 50% of people forget their Medicine. Taking Medicine is very important, specifically who is with health complications. And also, it is essential to take Medication at the same time.
Design an app that will improve Medication habitually taken without missing a single dose.
To Promote a more relaxed life, the medicine reminder app clears the constant stress of taking medications in users’ minds. Reminder to take medicine apps. Primary target users include users who take Medication regularly to stay healthy and active.
Interviews, paper and digital wireframing, low and high-fidelity prototyping, usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.
I developed the Interview questions based on health organizations and the importance of regularly taking the Medication and then conducted the Interviews. Most Interview participants said that they felt terrible and forgot to take the Medication due to the lifestyle and the work pressure. But they are willing to take the Medication regularly for a better life and more active life.
Audit the few competitors both direct and Indirect.
I am done with the Ideation process based on the competitive audit.
After Ideating created some Digital wireframes for initial thoughts to remember to take the Medicine app to manage and remember their course of Medication.
Created the Low-fidelity prototype to conduct Usability testing. Developed the user flow to add Medication and set it as remainder.
Applied the design changes based on the Usability study.
Before usability study After the usability study
Hight-fidelity prototype as the user flow to add Medicine to set the reminder to take the Medication
Visible font for the highly used functionality
By providing their Medicine of the day on one screen to easy use of the application
Impact: This design of the remember to take the Medicine will impact huge difference in real-time usage by not missing their Medication.
I learned that I could solve the user problems by going through each step of the design process.
Next steps: